In practice, the impact of these decisions would not be that much different from those seen in Telltale Games titles. These decisions are often highlighted with the game’s trademark symbol. To elaborate, the game suggests that some of the player’s decisions are important, because they will have “consequences” down the line. One aspect of the game that is especially touted in its marketing is the supposed brevity of the player’s decisions.
Kian and Zoë will be pulled into the maelstrom, and depending on their decisions, quite a number of their friends may well die.ĭECISION-MAKING WITH ALLEGED CONSEQUENCES: There are agents at work who are conspiring to change the destiny of the twin worlds of Stark and Arcadia.
She only faces new problems however: Propast is not a politically stable city, her relationship with Reza is on the rocks, she still has to come to terms with her amnesia, and WATIcorp is still keeping tabs on her. She begins a new life in the city of Propast, away from Casablanca and her father, who has not been truthful about her lineage. He will have to learn to overcome his indoctrinated intolerance for magic and non-human races, as well as the less-than-kind attention of characters who do not like him for who he is and what he has done.Īs for Zoë, she finally gains the courage to leave Dreamtime, but suffers memory loss in the process. However, due to events which are not within his control, Alvane is broken out of prison and has little choice but to join the resistance group which is opposing the Azadi occupation of Marcuria. Zoë is also not gaining much progress, even though she has discovered and learned to use her Dreamtime powers. More importantly, he has been cast into a mire of self-doubt, putting him into inaction. The third game does provide a brief recap of what has happened, as well as a cutscene which makes it very clear that there will be nominally two protagonists instead of three. Kian Alvane has been denounced as a traitor for doubting his orders, April Ryan is dead, and Zoë Castillo is in a coma, while her mind is trapped in the otherworldly realm of Storytime. The second game did not end well for the protagonists. For better or worse, this game has jumped on the bandwagon of incorporating social media-based record-keeping. Having taken on an episodic nature, the game took more than one and a half years to be completed, and the end result has both proverbial polished surfaces and rough edges. The greenlighting of the game itself may have been a triumph, but how the game itself turned out is a different matter entirely. More importantly, Funcom willingly licensed out the production of the third game to Red Thread Games, thus clearing any legal obstacle. Founding Red Thread Games, he and company went on to achieve a successful Kickstarter campaign and even secured funding from the Norwegian Film Institute (previously known as the Norwegian Film Fund). Its creator Ragnar Tørnquist (who is a significant Funcom employee) and his colleagues were not perturbed by the setback.
More importantly, it did not do well enough commercially for Funcom to provide financial backing for the third game. Where the first game was a satisfying story that is complete enough to stand alone on itself, the second game has a cliffhanger ending and many unanswered questions, as well as some poorly designed gameplay. By Gelugon_baat | Review Date: August 12, 2016ĭreamfall: The Longest Journey, the second game in the series, did not receive unanimous praise from those who have played the first game.